As I mentioned in my last blog, there were several reasons why my glove concepts doesn't work. Adding to that list is that I was recently informed that the controller needs to have a strum mechanic, similar to the Guitar Hero franchise. I don't know if that means I have to create a strum mechanic that I would need to to hit every time I have to hit a button or if the strum mechanic is allowed to act as 1 of the 5 buttons. Assuming that it can act as the 5th buttons, I have come up with a new design for my glove controller. Instead of the pressure pad being on the palm of the hand, I now have the thumb acting as the pressure pad. So four of the buttons on your four fingers are engaged by tapping on or lightly clicking the thumb to the respective finger. As for the strum mechanic, it will be placed on the wrist of the glove and will be flicked/strummed using the fingers on your opposite hand. You would be free to strum however you wish, although I would prefer it be advertised as flicking it with your index and middle finger, just like you would with a bass guitar.
I like this concept because it removed the issues I had before. There would be a lot less strain on the hand and you would be able to strum at the same time that you are clicking the buttons. However, this concept goes down the drain if this project requires the strum mechanic to coincide and be pressed at the same time with the four buttons. There is a reason why I am dedicated to the glove controller as it increases your motor skills. I will go into more detail in my next post.
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