Tuesday, 15 November 2016

Physical & Pervasive Interfaces Post 10. Glove scrapped. Back to basics.

Now that my buttons are created, all that's left (which is the bulk of the assignment), is to make the controller. In the process of making the buttons, I believe that making a glove controller just isn't in my best interest for the following reasons:

1. Although I've made my buttons quite sizable, I still think that they are too bulky to fit inside of a glove controller.
2. As well as that, there are a lot of movement in the design of my controller, which I believe will lead to easy 'wear and tear' of my buttons. It would be silly of anyone to make a controller that would only last a couple of playthroughs.
3. My glove controller hinged on the idea that there would be 4 buttons and the 5th would be the strum mechanic. But since I need 5 buttons with the sixth being the strum mechanic, my design just falls apart. I thought maybe if I just have a button on each fingertip and press them against the table, I could have the strum mechanic be on my left hand which would bang against the table with your fist clenched. Leading the strum to be more like a kick drum. There is just 1 big problem with that idea...
4. A fellow student had already created something quite similar to this new idea of mine and he had already shown it off to the other classmates. And since he fully created his while I was still creating my buttons, I believe I would be marked down for copying, even though that wouldn't be the case.

However I didn't think it was worth it to fight against the idea of plagiarism, so in the end, I and dropping the glove controller idea and returning to the drawing board.

Here's what I'm thinking. I dropped the idea of the table top controller that looks like a keyboard/drum pad because I thought it was to simple and easy. But nowadays all people are making is simple and easy to use controllers. As well as the fact that User Experience has show that the majority of players aren't interested in physical gimmicks such as six-axis or motion controller. Maybe I should move on to something simple, small, basic and modern that is also easy to use. Sure I might not get marks for creativity, but I can back it up with statistics and ease of use... as long as it works...

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