Wednesday, 16 October 2013

Propp

Analyzing the Story of the game Kingdom Hearts

1. The hero that seeks something. - Sora, he is searching for his friends Riku and Kairi, so that they could go back to their home that was taken from them.

2. The villain who hinders or is in competition with the hero. - Ansem, he is trying to explain that darkness is the only way and that there is no need for the light.

3. The donor that provides some kind of magic talisman that helps the hero. Sora was given the Keyblade by Ventus, (The Keyblade being a light based weapon that can save the hearts that were stolen from the darkness.) and his friends Donald and Goofy always give him things like the ability to cast fire.

4. The helper that aids the hero in his or her quest. - Donald and Goofy join Sora's adventure to find their King, Mickey.

5. The heroine/princess who acts as a reward for the hero and is the object of the villains schemes. - Kairi, Ansem stole her heart/soul to complete his own agenda. She is Sora's best friend (maybe more) and he wants to return home with her.

6. The dispatcher who sends the hero on his/her way by providing a message. - King Mickey wrote a letter to donald and goofy to find Sora and journey together.

7. The false hero who disrupts the hero's hope of reward by pressing false claims. - Riku, Sora's best friend ended up being manipulated into thinking that the only way to save Kairi and to get her heart back, is to fight Sora, take his Keyblade and work with  the darkness... which he later realizes was wrong and that he was being manipulated, but by that time it was too late and his own heart was stolen and his body was taken over by Ansem.

8. The princess/heroine's father who acts to reward the hero for his efforts. - After defeating Ansem, Sora found King Mickey who is now reforming Riku and with the help of Sora. He was able to return Kairi back to the Islands (The Islands being Sora, Riku and Kairi's home that was also returned to them.)        

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