This blog post is in reference to the topic 'Perils of Empathy' as seen in the Wallstreet Journal article that was put up as part of our course. I had also researched the article on the Universal Mind website called 'The Power and Perils of Empathy'.
Empathy is a powerful innate ability to understand and even feel the pain of the person/character that you are either seeing or hearing about. It cannot be taught. Whether you are upset by a family member not getting the Christmas present that they wanted, or seeing a movie character get punched in the groin and it makes you wince, you are experiencing empathy. It is well documented that diagnosed psychopaths have a lack of empathy, fear or remorse (as seen by the lack of activity in their cerebral cortex). However new studies have found that it isn't that they have a lack of empathy, as they do with fear & remorse, but rather they have the ability to switch it off and decide who to feel sorry for.
Empathy can be a powerful muse for design in the creative industry. It can be seen more-so in games and film/tv. We can create characters that make the audience feel connected to and make us feel like we are a part of their struggle. The audience would follow the character every step of the way and be emotionally driven when the character gets hurt or heartbroken when the character dies. In one of Alfred Hitchcock's film's, a boy character died in the film and Alfred once said "I should never have killed a character that the audience cared about". But nowadays, the biggest moments in some of the biggest shows in the world, (such as Game of Thrones, Walking Dead, Breaking Bad, etc), are when a fan favourite dies as it creates an overwhelming sense of loss and empathy, which in turn make the show all the more memorable.
But empathy can also be a restriction on ideas that you wish to put in as it is now important to fulfill the needs of the viewer to keep them watching. Also now as we are in a very 'PC' culture, it is important not to offend any viewer.
Most importantly, empathy can be a powerful source of inspiration for creation. There was a video that went viral across the internet, as well as the news, of a game developer that had a mother who had always wanted to own a beautiful villa in Spain. But a year before, she was no longer able to walk and was bed ridden from illness. The daughter bought a Oculus Rift developer kit and in the end was able to create a walking simulator which allowed her mother to walk around a photo-realistic spanish villa using the VR hedset.
There are plenty of times where we wish we could turn off our empathy but in fact, we need it for much more than we think.
Sunday, 18 December 2016
Friday, 16 December 2016
Professional Issues in Creative Media Post 9 - Semantic Violence Wall.
Semantic Violence Wall, displayed within Dublin's 'Design and Violence Science Exhibit'.
This Exhibit shows a selection of words and phrases that are commonly used throughout daily life,
who’s meaning is in some shape or form related to violence. Either by concealing the violence behind
the words by substituting the words with more subtle euphemisms that conceal the damage and ease
the tension, or by society forgetting/overlooking the literal sense of the violent words in favour of
their new meanings that have been acquired over time. The philosopher and published author by the
name of Slavoj Zizek refered to semantic violence as, “relations of social domination reproduced in
our habitual speech forms”. (Violence, Slavoj Zizek, 2008). He also gives the argument that language
in it’s own right has the potential for violence in the way it gives us the ability to think and
communicated in various ways.
We are so de-sensitised in our culture that we are ignorant to the violence that we overlook in our
everyday life. We choose to be outraged and appalled by certain, more well known acts of violence
such as suicide bombings, terrorist attacks and assassinations of political figures, and yet it makes us
blind to the more common and standard forms of systemic violence that plagues our everyday life.
There are the high majority of people that believe themselves to be no more than mere innocent
bystanders, whereas in fact, we are the perpetrators that disturb the balance of peaceful life. We only
see the major acts of violence that we have accepted and overlooked the minor acts of disturbances
of peace that we have committed on a daily basis.
In this piece that was on display in the Design and Violence Science Exhibition, we can see a list of words and phrases that we may not use in the literal sense, or even the new, more laid-back sense, we can actually use them as part of comedy. The phrase ‘Take Care Of’ has been used multiple times in comedy, where it actually is used for telling someone to murder a person to deal with a problem. Or even the phrase ‘killing it’ which can be used to compliment a persons successful attempt at whatever act they put on. When in fact, they are saying ‘good job, you are successfully killing’.
We should keep in mind the minor acts of violence that we commit and share with people before we become completely blind to the power of words.
Wednesday, 14 December 2016
P&PI PROJECT 2A PART 2 - Light Sensor
For this project, we had to use a combination of the breadboard circuit + the Arduino/Processing software to create/build a dynamic visualisation of information read from an analog sensor. Afterwards, we had to modify the code so that the design, such as the strokes and colours, would be styled differently.
I was not able to understand what an analog sensor was or how to get/build it. However I did understand that if I was able to correct this properly, I should be able to build a circuit that can create a visual representation of the amount of light in the room. It would act like a sonar and would react differently depending on the amount of light that would shine on the sensor. It would create longer lines the more light there was and smaller to no lines the darker it is.
I tried following the example pictures and programming as best as I could. Although after wiring the breadboard circuit and connecting the 5V wire, I noticed that in the example it was clearly labeled '+5V'. I was unable to understand the difference that the posistive symbol would make, but I was sure it would have a hand in this connection not working.
Once I inputed all the code, I uploaded/ran the program. The was an error in the arduino code, but unfortunately I was unable to understand it. The only graph design that appeared was a dot. The lack of lines and placement of the dot lead me to believe that it is unable to see any light. I knew at that point that it was because I was missing some sort of analog sensor. I tried messing around with the circuit and the only notable change was that once I took out the resistor, the graph started the sonar by showing lines, but at full strength. Meaning I removed the part that enables accurate measure.
Video result of my FIRST attempt --> https://www.youtube.com/watch?v=uiBnU1ULOuk&feature=youtu.be
I am pleased to say that I finally got it working after being stuck on it for 2 weeks. I didn't realise that all the resistors had different values. I thought that they were all the same and I was using the wrong one. So I switched it for the proper resistor and I got it to finally recognize light.
Video of the MODIFIED VERSION'S Result --> https://www.youtube.com/watch?v=xo3hjtdBlbc&feature=youtu.be
I was not able to understand what an analog sensor was or how to get/build it. However I did understand that if I was able to correct this properly, I should be able to build a circuit that can create a visual representation of the amount of light in the room. It would act like a sonar and would react differently depending on the amount of light that would shine on the sensor. It would create longer lines the more light there was and smaller to no lines the darker it is.
I tried following the example pictures and programming as best as I could. Although after wiring the breadboard circuit and connecting the 5V wire, I noticed that in the example it was clearly labeled '+5V'. I was unable to understand the difference that the posistive symbol would make, but I was sure it would have a hand in this connection not working.
Once I inputed all the code, I uploaded/ran the program. The was an error in the arduino code, but unfortunately I was unable to understand it. The only graph design that appeared was a dot. The lack of lines and placement of the dot lead me to believe that it is unable to see any light. I knew at that point that it was because I was missing some sort of analog sensor. I tried messing around with the circuit and the only notable change was that once I took out the resistor, the graph started the sonar by showing lines, but at full strength. Meaning I removed the part that enables accurate measure.
Video result of my FIRST attempt --> https://www.youtube.com/watch?v=uiBnU1ULOuk&feature=youtu.be
I am pleased to say that I finally got it working after being stuck on it for 2 weeks. I didn't realise that all the resistors had different values. I thought that they were all the same and I was using the wrong one. So I switched it for the proper resistor and I got it to finally recognize light.
Video of the Completed Result --> https://www.youtube.com/watch?v=nvg26PvIq6w&feature=youtu.be
Once I completed the original task, my next task was to modify into into a different style. I knew what I was going to do with this because I messed around with star radius's during my time in graphic design. You can see from the image below that I modified the map size to allow a larger image. I also changed the size of the stroke, the speed of the angle and the frame rate to allow space. Like I expected, by concelling the light sensor in darkness and slowly raising my hands to shine light, I was able to create a star pattern. Of which, you can see below from my screenshot and video result of the modified version.
Video of the MODIFIED VERSION'S Result --> https://www.youtube.com/watch?v=xo3hjtdBlbc&feature=youtu.be
P&PI PROJECT 2 - TUTORIAL 6 - Choose from Communication Examples.
For our final tutorial on Arduino & Processing software/hardware, we had to pick our own tutorial from the list of examples in the Communication section of the built-in Arduino software examples. One of my previous tutorials, the PhysicalPixel, was also from this list. I was really interested in 2 of the examples that were listed.
At first I decided to pick the 'Dimmer' tutorial, where you can control the brightness of an LED light using the movement of your mouse. I found this control interesting so I thought I would give it a go. Looking at the hardware required I seemed to have everything I needed. Although as I looked at the diagram, I became incredibly confused. I couldn't figure out where it was asking me to insert or connect to the LED light. In both diagrams I tried understanding the placements, however it was a no-go. So I moved on to trying the 'Graph' tutorial.
When I tried the Graph tutorial, I noticed that the hardware required was something called an Analog Sensor, (Potentiometer, Photocell, FSR, etc). I assumed from the diagram it meant the F-M Cable that we were supplied with. I tried to connect it up but to no avail.
Once I tried moving on to another tutorial I started to notice that they were all looking for an 'Analog Sensor'. Which is something that I either didn't have, or something that I did have, was under a different name, and couldn't figure out how to connect it.
The only example that didn't require one was the 'Serial Event' tutorial. So I spent a good while trying to figure that one out, but I couldn't get it to work.
No video result this time as I was unable to get any reaction or completion.
P&PI PROJECT 2 - TUTORIAL 5 - ANALOG INPUT/FADE
This is the final part of my pre-chosen tutorials on Arduino for my college assignment. This one was similar to the first 'Blink' tutorial, but with an added feature. I had to hook up the breadboard and program arduino so that the LED light would gradually get brighter from being off to being fully on and then at the same pace, gradually turn the brightness down until it goes off and then starts over again. The main physical difference is that the LED light is now on the breadboard rather than the UNO board.
In Arduino, the main piece of could that you can mess with is the 'delay()', as it changes the speed of the brightness. I changed the delay from 30 miliseconds to 500 milliseconds and I could actually see the brightness going up a small amount once every 0.5 seconds. I dropped it down to 100 milliseconds to get a slow but smooth change. Finally I put it to 0.1 second as it has enough of a delay to be quick and smooth but not too quick that it may as well be blinking.
Video Result of Tutorial 5 --> https://www.youtube.com/watch?v=XCChGJjgfIo&feature=youtu.be
In my next post I will be running through a tutorial that I got to choose myself.
In Arduino, the main piece of could that you can mess with is the 'delay()', as it changes the speed of the brightness. I changed the delay from 30 miliseconds to 500 milliseconds and I could actually see the brightness going up a small amount once every 0.5 seconds. I dropped it down to 100 milliseconds to get a slow but smooth change. Finally I put it to 0.1 second as it has enough of a delay to be quick and smooth but not too quick that it may as well be blinking.
Video Result of Tutorial 5 --> https://www.youtube.com/watch?v=XCChGJjgfIo&feature=youtu.be
In my next post I will be running through a tutorial that I got to choose myself.
P&PI PROJECT 2 - TUTORIAL 4 - PHYSICALPIXEL
This post is for tutorial 4 for my Arduino Project. For this tutorial I had to use both Arduino and Processing software to create a small square on screen that has 2 seperate reactions once I hover my mouse icon over it. One being a standard hover reaction, which added a thin white outline around the square and the second was to make an LED light on the Arduino board light up once I hover over it.
This was the easiest and most interesting tutorial so far as it showed how interacting with a fake square graphic with a mouse on a computer screen can create a real world, physical reaction.
Combining this tutorial with the last one, I can now fully understand how it is that I can get my Playstation 4 controller to how instant reactions on my TV screen as I push a button.
I didn't really have to do anything for this tutorial since all I had to do was stick on an LED light onto the board and then click onto a pre-made example on the software. It was more to show me how something that doesn't technically exist, such as graphics on a computer screen, can have a real world reaction. Fascinating really.
Video Result of Tutorial 4 -> https://www.youtube.com/watch?v=Ov0cesGmKIY&feature=youtu.be
This was the easiest and most interesting tutorial so far as it showed how interacting with a fake square graphic with a mouse on a computer screen can create a real world, physical reaction.
Combining this tutorial with the last one, I can now fully understand how it is that I can get my Playstation 4 controller to how instant reactions on my TV screen as I push a button.
I didn't really have to do anything for this tutorial since all I had to do was stick on an LED light onto the board and then click onto a pre-made example on the software. It was more to show me how something that doesn't technically exist, such as graphics on a computer screen, can have a real world reaction. Fascinating really.
Video Result of Tutorial 4 -> https://www.youtube.com/watch?v=Ov0cesGmKIY&feature=youtu.be
P&PI PROJECT 2 - TUTORIAL 3 - Digital Read Serial
This post is continuing my Ardunio project by following the tutorial - Digital Read Serial.
I was finally getting the hang of these tutorials and understanding what it was supposed to be doing and yet the obvious issue had me stressing and looking everywhere to understand where I went wrong. For this tutorial, I had to set up the wires and Arduino board so that I would be able to monitor the serial communication of a pushbutton in real time through 1's & 0's. I understood that's what I was looking for but I wasn't that smart. I thought the moment I connected everything together, 1's & 0's would start popping up in my Arduino code or in a text document. I was searching everywhere online to figure out what I was doing wrong.
It turns out that in the Arduino program board, I just had to go up to 'Tools -> Serial Monitor'.
I should have known since i set it to send 9600 bits of data per second. This would mean that every second, I would see 9600 '0's, until I pushed the button to '1's. This shows active communication between button and laptop. Video and images of result are shown below.
Video result of Tutorial 3 -> https://www.youtube.com/watch?v=XeNiPWttxaU&feature=youtu.be
I was finally getting the hang of these tutorials and understanding what it was supposed to be doing and yet the obvious issue had me stressing and looking everywhere to understand where I went wrong. For this tutorial, I had to set up the wires and Arduino board so that I would be able to monitor the serial communication of a pushbutton in real time through 1's & 0's. I understood that's what I was looking for but I wasn't that smart. I thought the moment I connected everything together, 1's & 0's would start popping up in my Arduino code or in a text document. I was searching everywhere online to figure out what I was doing wrong.
It turns out that in the Arduino program board, I just had to go up to 'Tools -> Serial Monitor'.
I should have known since i set it to send 9600 bits of data per second. This would mean that every second, I would see 9600 '0's, until I pushed the button to '1's. This shows active communication between button and laptop. Video and images of result are shown below.
Video result of Tutorial 3 -> https://www.youtube.com/watch?v=XeNiPWttxaU&feature=youtu.be
P&PI PROJECT 2 - TUTORIAL 2 - Pushbutton
This post is relating to the 2nd tutorial for my project where I have to create a push button. I connect a button onto a breadboard and once the tutorial is complete, I should be able to turn on a light by pressing the button and turn off the light by letting go of the button.
It took me a while to figure out what the proper way to use a breadboard is. As the 2 tutorial pictures were different in design I was worried that I wouldn't be able to figure it out. However I found that only certain parts of the connections that I made had to be specific. Namely the a1. b2, c3, etc, row.
I could actually connect the other wire to any of the negatives and it would still work. However if I put it into a positive, it would cease working.
I took the photoresistor out and although the light would only turn on once I pushed the button, it refused to turn off after I let go of the button. It was from this process of messing around and taking them apart that I was able to understand what they were used for. I am finding that the majority of this assignment doesn't make sense until I mess around with the board after tutorial completion. I will continue to try out this process.
Result of Tutorial 2 -> https://www.youtube.com/watch?v=X8GcxHBopbQ&feature=youtu.be
It took me a while to figure out what the proper way to use a breadboard is. As the 2 tutorial pictures were different in design I was worried that I wouldn't be able to figure it out. However I found that only certain parts of the connections that I made had to be specific. Namely the a1. b2, c3, etc, row.
I could actually connect the other wire to any of the negatives and it would still work. However if I put it into a positive, it would cease working.
I took the photoresistor out and although the light would only turn on once I pushed the button, it refused to turn off after I let go of the button. It was from this process of messing around and taking them apart that I was able to understand what they were used for. I am finding that the majority of this assignment doesn't make sense until I mess around with the board after tutorial completion. I will continue to try out this process.
Result of Tutorial 2 -> https://www.youtube.com/watch?v=X8GcxHBopbQ&feature=youtu.be
P&PI PROJECT 2 - TUTORIAL 1 - Blink
For our second big project, we have been given an Elegoo Basic Starter Kit and have been told to download the applications, 'Arduino IDE' & 'Processing' onto our own laptops. After doing this, we must complete the following tutorials on the brief and document the process, via our blogs, using images & text. We must also record short videos to show our results on each test. All of this is only Part 1 of 3 of this assignment.
Within this post, I will be documenting the first tutorial: Blink.
I was put off this assignment for a while since I was unable to attend the tutorial class, I was deeply confused by how the tutorial started off. As you could see in the picture, I was worried that I was supposed to automatically understand what all the 'D13' stuff meant straight away. But after getting a lesson from a couple students in my class, they showed me how to start off that assignment amd told me to just continue down the tutorial and it will make sense afterwards. It certainly did. Although I will admit that I don't really understand the specifics, I can certainly understand the basics and how to make them work.
This tutorial was to get a light to flash a specific timeframes using programming in the Arduino software. There were a couple hiccups along the way, such as not realising I had to connect the port and upload the code once it is changed, but I got there in the end. I set the light to stay on for 800 milliseconds and turn off for 300 milliseconds.
Extra test - I had it on 50 miliseconds on & off to see how fast it would go. Afterwards I set it to 5 milliseconds each and it stopped working. At first I thought it decided to recognise my '5' as '5 seconds' but it seems that it just simply can't go that fast and it just stays on to combat the set speed.
Video Result of Tutorial 1 -> https://youtu.be/2ArXfrkV2Xc
Within this post, I will be documenting the first tutorial: Blink.
I was put off this assignment for a while since I was unable to attend the tutorial class, I was deeply confused by how the tutorial started off. As you could see in the picture, I was worried that I was supposed to automatically understand what all the 'D13' stuff meant straight away. But after getting a lesson from a couple students in my class, they showed me how to start off that assignment amd told me to just continue down the tutorial and it will make sense afterwards. It certainly did. Although I will admit that I don't really understand the specifics, I can certainly understand the basics and how to make them work.
This tutorial was to get a light to flash a specific timeframes using programming in the Arduino software. There were a couple hiccups along the way, such as not realising I had to connect the port and upload the code once it is changed, but I got there in the end. I set the light to stay on for 800 milliseconds and turn off for 300 milliseconds.
Extra test - I had it on 50 miliseconds on & off to see how fast it would go. Afterwards I set it to 5 milliseconds each and it stopped working. At first I thought it decided to recognise my '5' as '5 seconds' but it seems that it just simply can't go that fast and it just stays on to combat the set speed.
Video Result of Tutorial 1 -> https://youtu.be/2ArXfrkV2Xc
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